IoT Cloud - Getting Started

IoT Cloud - Getting Started © CC BY-NC-SA

Get familiar with the Arduino IoT Cloud and take your first steps into the world of connected objects.

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Components and supplies

Abx00004 iso both
Arduino MKR1000
A MKR1010 is also a perfect option, or you could use a MKR IOT Bundle (see below)
Gkx00006 featured wifikm4akw
Arduino MKR IoT Bundle
12002 04
Breadboard (generic)
09590 01
LED (generic)
A generic 20mA LED
Mfr 25fbf52 221r sml
Resistor 221 ohm
In our example we used a 150Ω resistor to limit the current flowing through the LED which will be powered by 3.3 Volts HIGH signal from the pin
09939 01
Rotary potentiometer (generic)
Omron b3f 1000 image 75px
SparkFun Pushbutton switch 12mm
Mfr 25frf52 10k sml
Resistor 10k ohm
This will act as a Pull-Down resistor on the button pin

Apps and online services

About this project

IMPORTANT: This tutorial is rendered obsolete by a major release of Arduino IoT Cloud in December 2020.
Please head over to the new guide on Getting started with the Arduino IoT Cloud.

In this tutorial we'll build a quick project to connect a MKR1000 (or MKR WiFi 1010) board to the Arduino IoT Cloud. By the end we’ll be able to control and monitor the board over the Internet using the Arduino IoT Cloud website.

To do this, we’ll add our board to Arduino IoT Cloud as a Thing - a representation of our board in the cloud. We’ll then give our Thing a set of Properties which represent sensors, LEDs, motors and many other components in the project that we want to access from the cloud.

1. Create a Thing and Control an LED via Cloud

To get started we’ll create a simple circuit consisting of an LED wired to the Arduino MKR1000 (or MKR WiFi 1010) board. As shown in the schematics, connect the positive leg of the LED to Digital Pin 2 of the board and the negative leg to ground through a 150 Ohm resistor. Notice that power to the breadboard comes from the Vcc, not the 5V pin of the MKR1000 board. If we connect it to the 5V pin, we might damage the board during the following steps of this tutorial, when we add a push button.

Now that we’ve wired our LED, we have to make it IoT-enabled. Prior to that, we will have to set up an Arduino board going to Devices section of Arduino IoT Cloud and clicking on the ADD DEVICE button to add it and enable it to communicate with the cloud. For this project, we can either choose a MKR1000 or a MKR WiFi 1010.

Upon clicking the "Things" sections we'll be able to create our first Thing. Our just configured MKR board will be automatically selected to be associated with our Thing, so all that remains is giving it a name. We chose to call it IoTCloud_Tutorial_Thing but you may name it to your heart's content.

We will now be redirected to our Thing's edit view, where we can create and modify its Properties - the representation of sensors and actuators we want to access via the cloud.

Our goal is to turn the LED ON and OFF via Cloud when we toggle a graphical switch in our browser. In order to do so, we have to create a Property, so click the button as shown in the image below.

We'll use light as meaningful Name (this name will be reflected in the variable name we'll use in the sketch).

The Type of this property should be "ON/OFF (Boolean)".

We can leave Permission set to "Read and Write" - so that we can turn ON and OFF the LED from the browser. Also leave Update to "When the value changes", this will make sure that whenever the value of the property/variable changes inside the board's sketch, such value will be immediately sent to the Cloud. Finally click on CREATE.

From the Edit view we can click on "EDIT CODE". This will redirect us to the Editor showing a ready-made sketch that has been generated for our Thing.

The sketch will be named exactly like our Thing, plus the date of creation and eventually a number if a smilarly named sketch already exists. Other than the main .ino file shown in the picture above, you'll see three more files:

  • ReadMe.adoc: this is a plain text file containing information about the sketch, the author and the project itself.
  • thingProperties.h: this is code generated by Arduino IoT Cloud when we added our light property. We don't need to edit this code, but it’s useful to look at it as it shows which variables in our main sketch file (.ino) will be synchronized with the cloud.
  • Secret: this tab allows us to fill in the values for SECRET_SSID and SECRET_PASS, which are the name and password for the WiFi network our board will connect to.

Let’s dive into every line of this sketch to understand what it does:


#include <ArduinoIoTCloud.h>

Imports the ArduinoIoTCloud library, which is needed to synchronize our local sketch variables with their IoT Cloud properties.

#include <Arduino_ConnectionHandler.h>

The WiFiConnectionManager is used to manage the WiFi connection and reconnection seamlessly.

char ssid[] = SECRET_SSID;
char pass[] = SECRET_PASS;

These values are extracted from the Secret tab.

#define THING_ID "d276ab77-67cb-420b-9ea4-bd34cdf385d9"

The Thing’s unique ID code.

void onLightChange();

This line declares a function to be called every time the value of our light property is changed in the Dashboard. This type of function is known as callback.

bool light;

Declaration of the light variable.

void initProperties()

This function will be called inside the setup() block of our *.ino file.


Tells our sketch which Thing to connect to.

ArduinoCloud.addProperty(light, READWRITE, ON_CHANGE, onLightChange);

Tells the sketch to treat the light variable as a Property of our Thing, and to execute the callback function onLightChange every time the property value is changed from Arduino IoT Cloud. Permissions are set to READWRITE for this property because this is what we selected while creating this Property.

WiFiConnectionHandler ArduinoIoTPreferredConnection(ssid, pass);

Initializes the Connection Manager using the WiFi Access Point name (SECRET_SSID) and password (SECRET_PASS) we set in the Secret tab


Just like in any Arduino Sketch, there are two main functions, void setup(){...} and void loop() {...}. The setup() is called only once; when the sketch starts or is reset. The loop() is executed continuously as long as the board is being powered.

#include "thingProperties.h"

Imports variables and functions declared in thingProperties.h as well as other imported libraries.


Sets the desired level of log messages that will be printed into the Serial Monitor. Right now the level is set to 2, but we can change it from0 (which logs only errors) up to 3 (which logs EVERYTHING!). If something isn’t working with the connection to either WiFi or Cloud, it will be easier to find the issue if this is set to a higher level. For now, we can leave it as it is.


Initializes the Serial Monitor, to print and read from it.


Waits 1.5 seconds to give the Serial Monitor the time needed to initialize.


Initializes the properties as defined in thingProperties.h.


InitializestheArduinoCloudusingthe afore-mentioned ConnectionManager.

Inside the loop() we find


It handles a lot of things behind the scenes, including synchronizing properties' values between the cloud and the board,checkingtheconnectiontonetworkandCloudand other logic. If the value of a property changes in the sketch, the library will automatically detect it and notify the Cloud, so that such value will be reflected in our Arduino IoT Cloud Dashboard. Likewise, when the value of a property is changed in the Dashboard, the library will update the corresponding value on the device.

void onLightChange() {...}

The implementation of our callback which will be called any time the value of the light property changes. Here we'll add any code we want to be executed when the property in our Dashboard changes.

And now, in order to actually turn ON and OFF the LED from the Arduino IoT Cloud Dashboard, we need to write a few lines of code. First we define the pin our LED is connected to. Add this code right above the setup() function

#define LED_PIN 2

In the setup() function, we need to initialize this pin to be an OUTPUT:


Finally, in the onLightChange() function, we add some logic to trace the light state in the serial monitor and to turn ON and OFF the LED. Notice that this callback function is automatically generated whenever a new property with Read and Write permissions is added.

void onLightChange() {
digitalWrite(LED_PIN, light);
Serial.print("The light is ");
if (light) {
} else {

And that’s it. We can now upload the sketch clicking the Upload button.

And then open the Serial Monitor on the left to see if everything works.

Because we have set the logging level at 2, the Serial Monitor will show us information about the progress of our board connecting to IoT Cloud.

Once successfully connected to our WiFi, managed to obtain an address and initiated a secure link, the board will connect to IoT Cloud and begin exchanging data with it.

[ 144313 ] Connecting to "FT Mobile"
[ 148284 ] Connected to "FT Mobile"
[ 148284 ] Acquiring Time from Network
[ 148690 ] Network Time: 1550057496
[ 148910 ] Connecting to Arduino IoT Cloud...
[ 152212 ] Connected to Arduino IoT Cloud

Should any of the above steps fails we'll receive an error. If that happens we can reset the board and try again. If the above steps have been carefully followed it is an unlikely case :)

Clicking the GO TO IOT CLOUD button we will be redirected to our Thing’s page on Arduino IoT Cloud. From here we'll click on the dashboard button.

We should see a widget showing the state of the light property we created, and it should be set to OFF.

Let's click it a few times and we will see the LED turn ON and OFF... and ON... and OFF again...

Mission accomplished!

2. Add a Potentiometer and Map It to a Int Property

Now that we have confirmation of everything working, we can add new properties to our Thing. We will link the new property to a potentiometer which needs to be added to the circuit. The potentiometer is connected to power and ground through its respective pins and the signal pin is connected to the Analog Pin A1 of the Arduino board.

To add a new property let's proceed as we did earlier: while in our Thing's properties view, let's click on the button and create a property named angle. Set the type to Int with Min Value and Max Value set to 0 and 270 respectively. The permission should be set to Read only and the property should be updated when the value changes; we can set a Delta value greater than zero if we want to introduce some tolerance for the update (e.g.: if we set the Delta to 5, the property value will be updated via cloud only when the difference between the new value and the old value is greater than 5, otherwise the change will be ignored).

Clicking on CREATE will add the new Property to our Thing and bring us back to the Property edit view.

Although we don't see it, our sketch has been updated to reflect the changes, so let's click on EDIT CODE to go back to the editor. Looking at thingProperties.h, we'll notice that two new lines have been added:

int angle;

Declares the variable representing the property we just created

ArduinoCloud.addProperty(angle, READ, ON_CHANGE, NULL, 5.000000);

Connects the angle variable to its corresponding property, with READ permissions (i.e.: we're not going to be able to set it from the dashboard). Because of the Read Only permission, no callback function will be generated and the second to last argument of the addProperty method is set to NULL. The last argument represents the Delta value discussed above.

To make the potentiometer interact with the cloud we need to define the pin to which it is connected:


Then, in the loop() function, we read the analog input from the potentiometer and map it to the angle variable. In this way, turning the potentiometer reflect changes the corresponding Property value in the cloud dashboard.

int angleSensor = analogRead(POTENTIOMETER_PIN);
angle = map(angleSensor, 0, 1023, 0, 270);

Let's Upload our sketch again and see what happens in our thing’s dashboard when we turn the potentiometer's knob. We should see the value going up and down from 0 to 270 (this may vary with the potentiometer's build quality).

Finally, let’s add one last property! This new property will be associated to a push button added to the previous circuit as shown in the schematics below: one pin of the button is connected to the positive power rail (Vcc), the other pin is connected to Digital Pin 5 (via the white wire) and to ground through a 10k pull-down resistor. This configuration forces a LOW logic level into our pin when the button is at rest, while routing Vcc through when pressed (logic level HIGH).

From the editor, GO TO IOT CLOUD and create a new property named toggle, with Type ON/OFF (Boolean), Permission Read only and Update When the value changes.

Once again EDIT CODE and we'll be back to the editor. A quick glance at thingProperties.h will show that a new variable Toggle has been defined and associated to its property via ArduinoCloud.addProperty(...).

In our .ino file we'll define the new pin and two variables related to the button state (more on this later)

#define BUTTON_PIN 5
int btnState;
int btnPrevState = 0;

btnPrevState is needed because we want the property to be updated only once when the button is pressed and not when it is released.

Then, in the setup() we set the pinMode for this pin to INPUT


And finally we add these lines towards the end of the loop()

btnState = digitalRead(BUTTON_PIN);
if (btnPrevState == 0 && btnState == 1) {
toggle = !toggle;
btnPrevState = btnState;

In this way the button acts as a toggle and when pressing it we should see the switch on the cloud changing accordingly and flipping between ON and OFF.

Amazing, right? How about uploading the new code and testing out how our circuit interacts with the Dashboard? Let's do that.

We've come a long way, and now have the means to build powerful connected objects. Let's go the extra mile and simplify our button management code using an extra library.

3.1 (BONUS) - Use a Debouncing Library

When using buttons as demonstrated in the previous case, it is possible to encounter bouncingissues (contact bounce if you really want to learn more) which could affect the performance of our sketch. Also, the code we wrote relies on temporary variables because we needed to store the previous state of the button, which doesn't make the sketch very nice to read. Also consider wanting to use multiple buttons... that would add a lot of variables.

An easy solution is to use a debouncing library, and we'll be relying on FTDebouncer which can be installed via the Library Manager.

We simply go to Libraries from the sidebar menu, enter "FTDebouncer" in the search field at the top and press Enter: the library will appear and we can add it to our sketch pressing the INCLUDE button.

This will add the following line to the currently selected tab

#include <FTDebouncer.h>

Before the setup(), we replace the variables definition related to the button state

int btnState;
int btnPrevState = 0;

with the declaration of an FTDebouncer variable

FTDebouncer buttons;

then replace the line where we initialized the button pin


with the following two lines

buttons.addPin(BUTTON_PIN, LOW);

At the beginning of the loop() we add this command


and delete all the previously written code related to the button

btnState = digitalRead(BUTTON_PIN);
if (btnPrevState == 0 && btnState == 1) {
toggle = !toggle;
btnPrevState = btnState;

Finally, at the end of the sketch we are going to add a function

void onPinActivated(uint8_t pinNr){
toggle = !toggle;
void onPinDeactivated(uint8_t pinNr){

Thanks to the FTDebouncer library, the onPinActivated() function will be called (only once) when the button is pressed. When this happens, we'll tell our toggle property to change into its opposite value. If true it will become false and viceversa. This action is performed by the "!" operator, also known as LogicalNOToperator.

If we want some code to be executed when the button is released, the next function will be called by the library when that happens. The name of that function is onPinDeactivated(). You can find a use case in the full sketch at the bottom of this page.


That was a detailed guide on how to get started using Arduino IoT Cloud.

If you have any feedback, please visit our forum pages and go though the existing topics or ask us a question. We're working very hard to create simple tools for our community to build connected applications, and more boards will be supported as the project grows.

Thank you for your attention, we look forward to creating more content for you to enjoy.


The Arduino Team


FT Debouncer Library
This library makes it easier to implement push and release actions for physical buttons, without the burden to track time, buttons states and change of state between LOW and HIGH. Create a Debounce Manager, add a pin to keep track of and let the library call two functions for when the button is pressed or released. More info on the GitHub repository, as well as in the video.


Schematic for the circuit
Screen shot 2019 01 21 at 12 klhtqozsvc


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