Project showcase
Human At Work

Human At Work © CC BY-NC-ND

A machine mimicking human behavior at work. It pushes a button over and over again getting angry, bored and distracted.

  • 3,056 views
  • 3 comments
  • 19 respects

Components and supplies

Ard nano
Arduino Nano R3
×1
Digital Servo 20kg
×2
Piezo Buzzer
×1
Button
×1

About this project

Intro

The art work shows a machine that executes a repetitive task, getting angry, bored and distracted. It performs the task of pushing a button over and over again mimicking human behaviour.

Human At Work, 2018

Concept & Motivation

The work is inspired by the ongoing economic motivated comparison of human and machine. Technological innovations have been changing society and job market ever since. Human and machine have been competing since industrialisation. Governments are discussing solutions for a future when more than 50 percent of jobs are cut off and humans will not be needed anymore in our industries.

The fear of huge unemployed rates due to digitalisation are firing discussions, as well as the question which jobs should be automated and which not. When can a person be replaced by a machine?

Simple, monotonous and repetitive tasks are already mostly automatised. Humans push buttons to control machines, that fulfil these tasks.

The "nature" of a machine is to perform a task without errors. This is not in our human nature, but in our concept of success. We construct machines that are more and more similar to us, but that perform certain tasks better.

The installation shows the absurd moment in which a machine can not perfectly perform its task due to human-like weaknesses. The machine replaces the human at work in all its humanness.

Realisation

The project was prototyped with an Arduino Uno and later replaced by an Arduino Nano.

Two servo motors are controlled by the Arduino code. The motor attached to the bottom turns the arm around and the other servo motor brings the arm up and down.

When the big button is pushed a buzzer sound resonates.

The program has three different modes: normal mode, error mode, boredom mode and certain random parameters, that emphasize the anthropomorphic effect.

Some parts were 3D-printed. For more information, please get in touch.

The project was realised within the framework of the New Media Class, University of the Arts Berlin.

More info at astridkraniger.com

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