Project in progress
Simple 3D-Printed WS2812-Based RGB Lamp

Simple 3D-Printed WS2812-Based RGB Lamp © CC BY

Learn how to make a 3D-printed RGB lamp using a WS2812 LED strip.

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  • 4 respects

Components and supplies

ws2812 led strip
×1
A000066 iso both
Arduino UNO & Genuino UNO
×1
lithium ion cell x6 3.7V each
×1

Necessary tools and machines

3drag
3D Printer (generic)

About this project

watch the video for construction and basic stuff

Code

Untitled fileC/C++
#include <FastLED.h>

FASTLED_USING_NAMESPACE

#if defined(FASTLED_VERSION) && (FASTLED_VERSION < 3001000)
#warning "Requires FastLED 3.1 or later; check github for latest code."
#endif

#define DATA_PIN    5//#define CLK_PIN   4
#define LED_TYPE    WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS    4
CRGB leds[NUM_LEDS];

#define BRIGHTNESS         128 //96
#define FRAMES_PER_SECOND  20 //120

void setup() {
  delay(3000); // 3 second delay for recovery
  
  // tell FastLED about the LED strip configuration
  FastLED.addLeds<LED_TYPE,DATA_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
  //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);

  // set master brightness control
  FastLED.setBrightness(BRIGHTNESS);
}


// List of patterns to cycle through.  Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList gPatterns = { rainbow};

uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
  
void loop()
{
  // Call the current pattern function once, updating the 'leds' array
  gPatterns[gCurrentPatternNumber]();

  // send the 'leds' array out to the actual LED strip
  FastLED.show();  
  // insert a delay to keep the framerate modest
  FastLED.delay(1000/FRAMES_PER_SECOND); 

  // do some periodic updates
  EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
  EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}

#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))

void nextPattern()
{
  // add one to the current pattern number, and wrap around at the end
  gCurrentPatternNumber = (gCurrentPatternNumber + 1) % ARRAY_SIZE( gPatterns);
}

void rainbow() 
{
  // FastLED's built-in rainbow generator
  fill_rainbow( leds, NUM_LEDS, gHue, 7);
}

Custom parts and enclosures

3D file 1
3D file 2
3D file 3

Schematics

rgb_trip_bb_0b1PlZY1xb.png
Rgb trip bb 0b1plzy1xb

Comments

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