Public projects 2

1D-Pong

Project showcase by flyingangel

  • 2,497 views
  • 3 comments
  • 11 respects

Jukebox

Project showcase by flyingangel

  • 4,757 views
  • 4 comments
  • 11 respects


Modern Jukebox

Project tutorial by thisoldgeek

  • 2,209 views
  • 8 comments
  • 18 respects

Training Wild Birds to Trade Litter for Food

Project in progress by Hans Forsberg

  • 23,419 views
  • 17 comments
  • 145 respects

Snake LED 16x16 matrix game

Project tutorial by vasiljevalentin

  • 5,483 views
  • 18 comments
  • 26 respects

  • Modern Jukebox 10 days ago

    Wow, this is a very cool Jukebox-project! I love the light-effects. I think I will change my own Jukebox to something similar. Thanks for sharing yours!

  • Snake LED 16x16 matrix game 7 months ago

    220 - 470 Ohm.
    Works best when the resistor is as close as possible to the panel (at the end of the line).

  • 1D-Pong 10 months ago

    Thanks for your commend!
    Yes, your version was my biggest inspiration! But I wanted it as simple as possible, so I used just one Button per player. And it becomes more difficult by speed up each round and the boost when you hit the ball as late as possible.

    Now to your question:
    I use the FastLED-Library. There is in theory no limit. The limit is the memory of the arduino. But when you use a processor with more memory for variables, you can use much more neopixel.
    I found a discussion for this:
    https://github.com/FastLED/FastLED/issues/288

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