Project tutorial

# Settlers Of Catan Dice © GPL3+

Do you love playing Settlers of Catan? You'll love it even more with this Arduino Dice!

• 8,150 views
• 32 respects

## Components and supplies

 Arduino UNO
×1
 Adafruit Standard LCD - 16x2 White on Blue
×1
 SparkFun Pushbutton switch 12mm
×1

I love a good game of Settlers of Catan, so why not build a digital dice? I first used seven red LEDs, when I realised you need two dices for Catan. I decided to use an LCD display.

### Set up the Display

Setup the LCD display like you normally would. If you don't know how, follow these instructions.

### Add a Button

Add a button that you'll push every time you want to roll the dice. You can also use a tilt sensor, to mimic the movement of rolling the dice.

### The Code and Initial Text

Now you're ready to add the code. Don't forget to include the Liquid Crystal library. In the setup I set the initial text on the display to "Roll the dice!" You can make it every text you want.

### Build up the Tension

I wrote a function called buildUp to use every time the button is pushed, to build up the tension of what numbers the dice will show. My display has two rows of both 16 characters. I wanted to fill both rows with random numbers (up to six, like real dice) that will come faster with every number. That's what the for loop in the buildUp function is for. If you're display has more rows or characters you can adjust this code.

I set the delay to 220 milliseconds and divided this by 16. The number that you get is the number you'll subtract from the countDelay every time the loop runs. If you want the numbers to show faster or slower, these are the numbers you have to adjust.

### Show the Dice Numbers

Now for the actual dice. I wanted to show a number on each row, resembling the two dice you need with Catan. I used setCursor to position the numbers in the middle of the display. You can position them everywhere you like.

### The Robber

Because seven is a special number in Settlers of Catan, I added an extra message to this number. Every time you roll seven, you will see "The Robber" beneath it. This way you can make sure everyone knows to count their cards. If you want to use this dice with another game, you can delete this code or adjust the message or number.

### Enjoy!

Invite your friends, play Settlers of Catan and have fun!

## Code

##### Settlers of Catan Dice codeArduino
Don't forget to include the Liquid Crystal library.
```#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

int diceButton = 10;

int count = 0;

long diceOne;
long diceTwo;

void setup() {
lcd.begin(16, 2);
pinMode(diceButton, INPUT);
lcd.setCursor(1, 0);
lcd.print("Roll the dice!");
}

void buildUp() {
lcd.clear();
int countDelay = 220;
int setColumn = 0;
for (count = 0; count <= 16; count++) {
lcd.setCursor(setColumn, 0);
lcd.print(random(1, 7));
lcd.setCursor(setColumn, 1);
lcd.print(random(1, 7));
delay(countDelay);
countDelay -= 13;
setColumn += 1;
}
}

void loop() {
diceOne = random(1, 7);
diceTwo = random(1, 7);

if (diceButton == HIGH) {
buildUp();
lcd.clear();
lcd.setCursor(7, 0);
lcd.print(diceOne);
lcd.setCursor(7, 1);
lcd.print(diceTwo);

if (diceOne + diceTwo == 7) {
lcd.clear();
lcd.setCursor(7, 0);
lcd.print("7");
lcd.setCursor(3, 1);
lcd.print("The Robber");
}
}
}
```

• 2 projects
• 15 followers

#### Published on

December 26, 2017

#### Members who respect this project

and 24 others

See similar projects
you might like

#### LED Dice

Project showcase by EvdS

• 31,789 views
• 92 respects

#### Arduino Digital Dice

Project tutorial by xXarduino_11Xx

• 1,820 views
• 8 respects

#### Arduino Dice

Project tutorial by RoboCircuits

• 3,393 views
• 1 comment
• 21 respects

#### Smart Dice of Ludo

Project tutorial by msr048

• 3,990 views
• 12 respects

#### Digital Dice

Project showcase by SKYMDev

• 2,422 views
• 1 comment
• 4 respects

#### LCD Game

Project showcase by Team Iron_SalsaStudio

• 14,084 views